A trending hashtag, #Don’tBlameTheGame, emerged online following a violent incident involving a 14 12 months outdated boy in a Bangkok shopping mall.
The teenage killer, who allegedly had a history of playing the Battle Royale-style sport, sparked a debate about the hyperlink between video video games and violence. However, Confessions on-line users assert that blaming video games isn’t the answer and fails to deal with the root reason for such incidents.
A 14 12 months outdated boy was found to have murdered two women and injured five more in a shooting incident within the Siam Paragon shopping mall.
Initial investigations revealed that the suspect had a historical past of playing Battle Royale-style video games, which ignited discussions on the connection between violence and gaming.
This led to the surfacing of the hashtag #Don’tBlameTheGame, as many users expressed their view that blaming games for such violent incidents is mistaken and doesn’t handle the foundation downside.
Instead, customers stated the focus must be on other issues such as the boy’s upbringing and the issue of gun possession. They argue that not everyone who performs video games desires to commit a crime and that “games are not an excuse for wrongdoing.”
In 2020, the American Psychological Association (APA) stated…
“There is inadequate scientific evidence to help a causal link between violent video games and violent behaviour.
“Violent behaviour is a fancy societal concern that may end result from multiple elements. Playing violent games may have an result on other aggressive behaviours greater than it causes violence.
“Blaming games as the first trigger isn’t scientifically valid and a focus ought to be drawn to different causes, similar to a historical past of violence or being a sufferer of violence, which research indicates can lead to violent behaviour sooner or later.”
Moreover, Professor Whitney DeCamp from the Department of Sociology at Western Michigan University revealed that taking half in video video games cannot make children behave violently, reported KhaoSod.
This aligns with a examine published in the Royal Society Journal in the UK, indicating that teenagers who play violent video games don’t exhibit extra aggressive behaviour than those who don’t play games.
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